

Heck, you can run a full game that is all about being merchants based on a remote, agrarian frontier world you are trying to corner the market on farm machinery! Or you can run a full game that is all about being mercenaries based on a remote, agrarian frontier world you are guns-for-hire for the brush wars that erupt far from centralized power. The game is developed enough that you can run a full game that is all about being explorers based on a remote, agrarian frontier world: you slip out into barely-explored space and come back with valuable knowledge and rare items. The ship building rules, planet generation rules, sub-sector generation rules, etc. The original books are full of mathematical formulae you need for play, including an intro to the use of vectors. Two weeks after I got it, I saw Star Wars for the first time. So I got it that week and started reading it. Dad owed me a huge favor involving a situation straight out of a 1980's sitcom If you are among the few guys who might read this blog who don't know what Traveller is, hoo-boy: you are missing out.Īs I remember, Traveller hit the FLGS in Spring of 1977. Part of the problem is classic Traveller. You'd think that such a rather nerdy, niche, obscure issue wouldn't be that big a deal, right? I mean, it isn't as if people obsess over things like food or fuel sources in fantasy rpgs, right?īut reactionless drives are a Big Deal in SF TRPGs, so much so that one side of the debate has the slogan 'friends don't let friends use reactionless drives'.


The father of Space Opera wrote BIG stories.
